Developer of the Advanced Decal Component asset on the Unreal Engine Market.
I spend most of my free time learning new skill sets. I'm a Master's degree graduate in Computer science and software engineering, specializing in object oriented programming languages and conception. I put that to use by developing games/commercial visual applications using Unreal Engine 4, and working with art software like Zbrush and Maya.
Development of a Building-Evaluation Simulation Environment in Unreal Engine.